the basic goal in z-toad is to navigate a small rocket-ship through a cavern full of obstacles. enemies and an actual goal were never introduced into the game.. the possibilities of 3d were far too exciting.
runlength encoded sprites. sounds complex, but is infact much faster and simpler than masking pixels.
collision detection. the sprite drawing routine automatically traced which color families were hit.
completely written in assembly. the size of the code itself is less than 3.5kB
|download Z-TOAD||see z-toad in action [22kB]|
|thrust 2002||a flash gravity game|
|draggun||another world of tiles|